FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT

Elabnody, M. and Fouad, M. and Maghraby, F. and Hegazy, A. (2017) FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT. International Journal of Intelligent Computing and Information Sciences, 17 (3). pp. 85-97. ISSN 2535-1710

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Abstract

With gamification, design elements known from games can be used in several ways; Businesses have begun to use gamification to enhance profitability, staff have turned work into a game in order to reduce the monotony, serious applications like work and education are being started using mechanisms borrowed from game design, by adding elements from games into non-game e-learning applications. This study aims to identi how the elements of gamification affect user experience and increase their engagement with registered subjects. Through a dynamic question selection approach based on'the gamification tactics, the real exams of a number of students showed the improvement of their knowledge acquisition by 55% over the traditional examination approaches.

Item Type: Article
Subjects: South Archive > Computer Science
Depositing User: Unnamed user with email support@southarchive.com
Date Deposited: 27 Jun 2023 06:21
Last Modified: 18 Jun 2024 07:33
URI: http://ebooks.eprintrepositoryarticle.com/id/eprint/1160

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